{
    "display": {
        "title": {
            "text": "Bleeding                 ",
            "color": "white"
        },
        "description": {
            "text": "A bleeding enemy takes damage every second. The damage they take is equal to the level of bleeding. Unlike other status effects, things that apply bleeding increase potency, instead of refreshing duration.",
            "color": "white"
        },
        "icon": {
            "item": "minecraft:nether_wart_block"
        },
        "frame": "task",
        "show_toast": true,
        "announce_to_chat": false,
        "hidden": true
    },
    "criteria": {
        "find1": {
            "trigger": "minecraft:inventory_changed",
            "conditions": {
                "items": [
                    {
                        "nbt": "{Vicious:1}"
                    }
                ]
            }
        },
        "find2": {
            "trigger": "minecraft:inventory_changed",
            "conditions": {
                "items": [
                    {
                        "nbt": "{Vicious:2}"
                    }
                ]
            }
        },
        "find3": {
            "trigger": "minecraft:inventory_changed",
            "conditions": {
                "items": [
                    {
                        "nbt": "{Vicious:3}"
                    }
                ]
            }
        },
        "find4": {
            "trigger": "minecraft:inventory_changed",
            "conditions": {
                "items": [
                    {
                        "nbt": "{Rend:1}"
                    }
                ]
            }
        }
    },
    "requirements": [
        [
            "find1",
            "find2",
            "find3",
            "find4"
        ]
    ],
    "parent": "cartographer_custom_statuses:root"
}